Accessibility
We take accessibility seriously. Galaxy Cruiser is built so the menus, leaderboards, and surrounding UI work with iOS's accessibility features, and the gameplay itself is designed around single-touch inputs and an adjustable pace.
Below is an honest account of what works today and what doesn't. If you hit a barrier we haven't covered, please email us — we read every message.
The short version
- Menus and navigation work with VoiceOver.
- Dynamic Type and Increase Contrast are respected throughout the UI.
- Gameplay uses single-finger tap-and-hold — playable one-handed.
- Adjustable game speed, two difficulties per level, and pause anytime.
- Hardware keyboard support — pilot levels with Space or T, restart levels with R, and navigate menus with iOS Full Keyboard Access.
- Plays in both portrait and landscape — hold the device however is comfortable.
- No information is conveyed by color alone.
What's supported today
Vision
-
✓
VoiceOver on menus All menus, settings, leaderboards, and collection cards are labeled and navigable with VoiceOver.
-
✓
Dynamic Type Text in menus and dialogs scales to your iOS text size, including Larger Accessibility Sizes.
-
✓
Increase Contrast When iOS Increase Contrast is on, UI surfaces use higher-contrast colors and reduced transparency. In gameplay, the renderer defaults to deep-space mode (plain dark background, no nebula) for maximum readability — overridable in the in-game settings. Orbit rings also get thicker and brighter, and constellation lines turn fully opaque.
-
✓
Colorblind-safe palette No gameplay information is conveyed by color alone. Captures, asteroid impacts, and crashes also signal through shape, motion, and haptics.
Motor
-
✓
One-handed play The whole game runs on a single touch — tap and hold anywhere to thrust, release to coast. No swipes, flicks, or timing gestures are required to play. (A pinch-to-zoom is available for inspecting the map but is not needed to complete a level.)
-
✓
Hardware keyboard support Connect a Bluetooth or USB-C keyboard and you can play without touching the screen. In a level, hold Space or T to thrust and press R to restart. For menus, enable iOS Full Keyboard Access (Settings → Accessibility → Keyboards) — every button, card, and leaderboard row is reachable with Tab and Return.
-
✓
Slow-down option If the default pace feels too fast, switch to Slow in the gameplay HUD — it halves the simulation rate, giving you twice as much time to read the field and react. Best times are tracked in sim ticks (in-game time, not wall-clock), so a Slow run is directly comparable to a Fast run.
-
✓
Pause anytime A single tap on the map control freezes the level and zooms out. There's no penalty for pausing, and you can stay paused as long as you want.
-
✓
Portrait and landscape Hold the device however is comfortable. Galaxy Cruiser plays in both portrait and landscape, and the layout adapts so controls and gameplay stay reachable either way.
Cognitive
-
✓
Two difficulties per level Each level has Easy and Hard. Easy is forgiving on physics and hazards; Hard is the full challenge. Hard unlocks once you've finished Easy, and after that you can replay either at any time.
-
✓
No time pressure during a level Within a level there's no shot clock, no streak you can lose, and no penalty for taking your time. There's a timer that feeds your personal best and your leaderboard rank if you want to compete — but ignoring it has no in-game cost, and you can finish a level just as well in five minutes as in fifty seconds. (The home screen shows a countdown to the next daily level, but a single attempt only takes a few minutes — there's a full 24-hour window to play.)
Physical feedback
-
✓
Haptic feedback Orbit captures, asteroid impacts, planet crashes, and first-time planet visits all have tuned haptics on supported devices. Disable system-wide via iOS Settings → Sounds & Haptics if you prefer.
Known gaps
We want to be honest about what we couldn't make work, so you know what you're getting:
-
!
Gameplay is not playable with VoiceOver alone VoiceOver works for navigating every menu, leaderboard, and settings screen in the game. The act of piloting the craft, however, is a visual task — we couldn't find a way to make it both fun and fair without sight. The menus, scores, and collection library are fully accessible; the gameplay itself is not.
Reporting an issue
If something isn't working with your assistive technology, or if there's a barrier we haven't listed here, please tell us. The fastest way is email — please include your iOS version, device model, and which assistive technology you're using.
Standards
This page is descriptive, not a formal conformance claim. Galaxy Cruiser hasn't been audited against WCAG 2.2 or Section 508. We've used those standards as a guide while building the menus and surrounding UI, but we don't claim conformance.